Tag Archives: news

Bugs ‘n’ Smaller improvements [v0.5.1.4]

Hi everyone, Just resumed coding on Mono-D after a small coding break: Don’t show completion on template alias parameters. Aliased types weren’t handled correctly in the template param deduction Don’t show completion on struct/union/enum identifier expectation anymore. null-ref when parsing debug condition Ensure that floating points are rendered with a dot, not with a comma read more »

XamarinStudio 4.0.1 .. but that’s not *it*

Hi everyone, I’ve been busy doing some University-related stuff (i.e. developing a smaller app using my parser library and XWT) during the last couple of days – this is why there aren’t really new versions of Mono-D. Not even bug fixes :-/ Just a few minutes ago I started XamarinStudio and saw that there was read more »

Bug fixes [v0.5.1.3]

Hi everyone, Luckily, there were couple of issue reports during the last few days (and there still are several ) so I had quite a lot of things to fix: Catch-variables were not properly highlighted in the ref search Worked around the __ completion issue. #213 (Sent bug report to Xamarin anyway) Re-Established a kinda hacky read more »

Completion refactoring & improvements [v0.5.1.2]

Hi everyone, As I recently tried to test (=mess around with) some advanced D templating techniques I found several issues regarding the completion..and fixed plenty of ‘em: When getting unfiltered method overloads, it somehow handled rather the method’s base type than the actual method.. fixed that. Do not show ufcs items for void’s Implemented smarter read more »

Completion improvements & Further Porting [v0.5.1.1]

Normality has come back, Most of the features are working again, stuff is looking more awesome than before (imho), and I can go on with fixing bugs & introducing new features: Massively improved the parameter completion Code tasks (HACK, TODO, FIXME) were not displayed in D files Caches are updated now if a file is read more »

Stable MonoDevelop for everyone!

Now that I’m fed up with all this custom-compile stuff, I’ve decided to let all users use the stable version of MonoDevelop aka Xamarin Studio from now on. If you’re using Windows or Mac, you can download & install it from the official MonoDevelop site. If you’re using Linux, you may download THIS zip, extract read more »

My head explodes..the rage quit is near [v0.5.1]

Hi everyone, I’ve kinda successfully updated the entire Mono-D addin structure to the latest version(s) of MonoDevelop/Xamarin Studio right now. And well, although there have been added a bunch very nice features that makes it very easier to e.g. format tooltips better, the old versioning and release catastrophy continues: When you’re installing Mono-D on the read more »

Bug fixes [v0.5.0.2]

Hi everyone, I just realized that there were several fundamental completion issues due to some changes I’ve made a couple of weeks ago to fix other bugs.. Did someone even notice the lack of being able to auto-complete UFCS functions? (o_O) Even simple things like the module name for the initial module statement couldn’t be read more »

Indent & Completion fixes [v5.0.1]

Hi everyone, just a small fix release. A minor completion, a few indentation /formatting issues were fixed.

GDB: Progress!

Nearly immediately after I found out how to evaluate objects’ toString() overloads, Ľudovít started to integrate this (imho) great feature that most of us should know from debugging C# programs right into his addin! A screenshot: Have a look on the loc_nd variable! [Edit: The code above is a bit unclear..I'll upload a further screenshot later on]